Kampfsystem überarbeitet
Auf MMORPG findet ihr ein Interview mit Huni "Tomb" Hinrichsen. In dem Gespräch dreht es sich vor allem um das geänderte Kampfsyste in EVE Online:
>MMORPG.com: How do you plan to integrate the new fleet system in with the new voice technology being added? > >Huni “TomB” Hinrichsen: For starters, you can see in the system map the location of your gang member when he is talking, which will make it easy to spot him if he’s doing recon and hits pay dirt. > >We are also working on multi-channel support for the global gang and squadron chat channels. This will allow the fleet commander to communicate to all gang group channels in his fleet simultaneously. But that’s not all! To make it extra awesome, the volume of speech for other members will be adjusted automatically so that everyone can hear the commands of the fleet commander. > >MMORPG.com: Formations have been mentioned as a possible addition to the current system. What kind of future add-ons can we expect to this new foundation for fleet warfare? > >Huni “TomB” Hinrichsen: In implementing the new gang system, we’ve built a framework that empowers the design team to create future add-ons with ease as simple content work without the need for additional programming. That will result in endless possibilities such as a lot more broadcasts, new modules designed for fleet combat (as mentioned above) and, of course, the very cool-looking formation flight that is already supported by our physics engine.
